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gamesense.kirk — Full Changelogs
- BlockFront bypass — Mod is now invisible to BlockFront's server-side mod-count anti-cheat; no more "Cheating/Client Tampering Detected" screen
- Closet internal fix — Triggerbot and aim assist now work correctly in closet mode (license validation was never running)
- Closet hitsounds — Hitsounds are now disabled by default in closet mode
- LuaJ bundling fix — Fixed crash on startup caused by LuaJ module conflict with other mods (Figura, etc.)
- Exploits tab — New category with an experimental option that can give an edge in competitive scenarios. Discover it in the menu.
- UpPeek — Now teleports first, then waits for ragebot to aim and fire (was waiting for aim before teleport)
- Hitlogs & hitsounds — Now show on 1-shot kills via LivingDeathEvent fallback
- Anti-aim + FakeLag — Anti-aim packets bypass FakeLag buffering; works when both enabled
- TeleportPeek — Peek packets bypass FakeLag so teleport peek works with fake lag active
- Fake lag — Now disables briefly when buffer limit is reached (same as on shot)
- Magic Bullet — Removed from menu
- Aim assist rework — Now amplifies existing mouse movement instead of auto-aiming; flicks faster when moving toward target, slows down when near/on target for human-like aim
- Triggerbot humanization — Miss chance (shoots early/late), recoil simulation (mouse moves after shot), burst after kill (1-2 extra shots)
- Anti-hit exploit — Flickers hitbox position each tick to counter silent aim/ragebot; sends rapid position packets that confuse server-side hit validation
- Exploits tab — New tab with lag exploit and anti-hit for HvH; packet flood to increase server load and nearby player latency
- Lag exploit — Movement + swing packet spam; burst mode with configurable duration and cooldown for pre-peek timing
- Music player loop — Toggle to loop current song until manually stopped
- Lua compiler fix — Fixed "no compiler" error; scripts load correctly again
- Performance optimization — Eliminated per-tick allocations in ragebot, aimbot, ESP; reusable buffers
- Render cleanup — Zero-allocation HUD rendering; cached time display; halved FOV circle segments
- Throttled detectors — Cheater detector runs 20x less often; hitlog iterator removal
- Memory leak fix — Velocity history and backtrack maps now clean up stale entries
- Cloud storage — Configs and Lua scripts stored per-account on server
- Marketplace page — Standalone marketplace with search, tags, ratings
- Rename support — Rename configs and Lua scripts from the mod
- Marketplace — Community marketplace on dashboard: post and install configs and Lua scripts
- Music player fix — Rewritten with JLayer for direct MP3 decoding; works with direct URLs and SoundCloud
- Menu refresh — Sidebar icons redesigned for cleaner, modern look
- Silent aim fix — Fixed spoofed rotation packets being dropped; shots now consistently hit
- Rotation suppression — Vanilla mouse rotation suppressed while ragebot aiming
- Prediction upgrade — Velocity averaging and gravity compensation
- Prediction ESP dot — Red 3D crosshair shows aim point
- Fake lag buffer cap — Slider to auto-flush at configurable limit
- Faster announcements — Admin announcements within seconds
- Fake lag fix — Rewrote packet buffer system
- Fake lag indicator — HUD shows buffered packet count
- Focus shot — Ragebot hitbox raycast before firing
- Magic bullet — Teleport behind target for follow-up shot
- Legit quick peek — Physically walks player to peek position
- Music player — SoundCloud URLs, track info HUD
- Teleport peek rework — Up to 10 blocks, LOS verification
- Ragebot stop-fire fix — Fixed shooting once then stopping
- Random anti-aim — 5 packets/tick with alternating pitch
- Wallbang fix — OUTLINE clip context for leaves/glass
- Menu cleanup — Removed advanced options from menu
- Ragebot rework — Silent aim rotation spoofing, instant target switching
- Wallbang rework — Only penetrable blocks (leaves, glass, flowers)
- Teleport Peek — 4-direction LOS check, teleport to shoot
- QuickStop — Zero velocity, snap to ground on demand
- Watermark — HUD with gamesense, FPS, time
- Cheater Detector — Detect other kirk users via rotation signal
- Aim Assist rework — Magnetism-based pull, prediction
- NoSpread & NoRecoil — Reworked for TACZ
- Target HUD — Fade/slide when targeting
- Anti-Aim fix — Silent aim for desync
- UI refresh — Rounded panels, accent bars
- External rewrite — C++ and C# overlays with streamproof ESP
- Ragebot target priority — Closest, lowest HP, highest threat
- Fire rate limiter — Configurable delay between shots
- Initial Lua scripting engine
- Cloud configs, invite system, user accounts
- License validation, heartbeat, blacklist
- Full combat suite: aimbot, triggerbot, ragebot, backtrack
- ESP, chams, anti-aim, fake lag, peek assist
- TACZ integration, wallbang, double tap